* R196 is compatible with R105 and later releases *
Important: If you have not played this mod before you should know a few things beforehand:
Expect your progress to be slower than in vanilla Minecraft. You will start as a hunter/gatherer and gradually acquire the tools you need to move into the Bronze Age. Agriculture and an Iron Age will follow, and eventually you will enter a Mythic Age where the mining of mithril and adamantium ores becomes possible.
Many of the tools and weapons you are used to seeing in vanilla Minecraft (such as wooden swords and wooden pickaxes) have been removed and new ones have been added. It will be helpful for you to peruse the Crafting Recipes page before jumping in.
Survival in the beginning is difficult. It will probably take you many lives to develop a survival strategy and several hours days of gameplay to acquire your first metal tools. Be sure to review the in-game Achievements board for direction on what you should do to stay alive. Try to figure things out on your own but if you're still stumped you can always take a look at the hints page. The author has also started a journal of his own adventures which you might find informative.
MITE does not require Forge, ModLoader, or any other 3rd-party tools. It works best installed onto a fresh copy of vanilla Minecraft.
Description
Minecraft Is Too Easy is a stand-alone survival mod that focuses on making the game harder.
For starters, players begin with 3 heart and food icons instead of the standard 10. An extra heart and food icon is awarded with every five levels gained.
But that's just the beginning. Here are some other changes:
Players heal at a slower rate
Experience is harder to gain; killing peaceful animals no longer provides XPs
Blocks are harder to break/dig, especially if you're not using an appropriate tool
Tools wear out more quickly, especially ones made of inferior materials
Armor provides the same amount of protection but is typically less durable
The amount of protection armor provides decreases as it becomes damaged
Both coal and metal ores (more have been added) are harder to find
Mobs are more aggressive; they can detect players from further away
The ranged attacks of mobs are more accurate and can hit from a further distance
A dozen new achievements have been added
Difficulty is locked on extreme
Cheats and bonus chest options cannot be enabled
Some of the standard Minecraft recipes have been tweaked
Creative mode cannot be entered
Minecraft Is Too Easy also adds the following features:
New Metals
Copper is probably the first metal you will mine, smelt and make tools with
Silver provides bonuses vs undead, and some creatures can only be harmed by silver or enchanted weapons
Mithril is incredibly durable and the smelting of its ore will mark your entry into the Mythic Age
Adamantium is the most durable of all metals, is only found at the deepest depths and requires the hottest furnaces to smelt
Anvils Reworked
There are six types of anvils now, one for each metal
Anvils can only repair metal-based items
Anvils can only repair items that are of equal or lesser hardness than the material they are made of
Anvils no longer consume experience levels and may be used an unlimited number of times
The ability to combine enchanted tools to stack their enchantment bonuses has been removed
Anvils require metal nuggets instead of ingots (1 ingot = 9 nuggets)
The number of nuggets required to repair an item is equal to the number of ingots it was made with
New Furnaces & Heat Levels
Four new kinds of furnaces have been added
Clay ovens can be built with bare hands and are useful for cooking but are too small to burn blocks
Sandstone ovens can be used for cooking and producing charcoal
Obsidian furnaces can use lava as fuel and burn hot enough to smelt mithril
Netherrack furnaces are able to withstand the intense heat of blaze rods
Furnaces now have a heat level, according to the type of fuel they are burning
Wood and charcoal burn hot enough for cooking
Coal burns hot enough for the smelting of copper, silver, gold and iron
Lava is hot enough to smelt mithril ore
Blaze rods are the only heat source hot enough to smelt adamantite
A sizzle sound has been added for cooking meat
New Tools, Weapons & Armor
Cudgels, clubs, flint axes and flint knives will likely be the first weapons you make
Daggers are easier to make than swords but have less reach, cannot parry and do less damage
Battle axes combine the functionality of swords and hand axes
War hammers are extra durable weapons that can be used for mining
Mattocks are more durable than hoes and can also be used for digging
The new hybrid tools aren't as efficient as their specialized counterparts
There are now 7 kinds of arrows in the game (flint, copper, silver, gold, iron, mithril, adamantium)
The ability to make chain mail armor has been added
New Enchantments
A stun enchantment has been added for war hammers
A fortune enchantment has been added for fishing rods
A regeneration enchantment has been added for torso armors
A speed and free action enchantment has been added for boots
A fertility enchantment has been added for hoes and mattocks
A tree felling enchantment has been added for axes and battle axes
A vampiric (life-stealing) enchantment has been added for swords, daggers and scythes
More Foods
Cheese can now be made from milk
Cocoa and sugar can be combined to make chocolate
Dandelions can be gathered into a bowl to make a salad
Dough is made by mixing flour and water, it can be baked into bread
Three new soups and stews have been added: chicken, beef, and vegetable
Combine a bowl of milk with chocolate and a snowball to make ice cream
New Mobs
Ghouls are faster than zombies and cause temporary paralysis
Wights are immune to mundane weapons and can drain experience levels
Invisible stalkers are (nearly) invisible
Demon spiders have deadly venom that causes paralysis and poisoning
Hellhounds breath fire and can set their victims ablaze
Dire wolves roam the snowy forests and may attack if approached
Infernal creepers explode with greater force than their weaker cousins
Wood spiders infest forested areas and are hostile during the day
Shadows lurk in the darkest depths and will seek out and destroy sources of light
Fire elementals are damage-resistant beings that can emerge from deep pools of lava
Enhanced Animals
Livestock such as chickens, pigs, sheep and cows now require food, water, sunlight and a degree of freedom or they will grow sickly and unproductive
Overcrowding will also cause these animals to become unwell
Animals are capable of finding sources of food and water on their own
Animals are able to pick up and consume food items in their vicinity
Animals now flee from predators in a more sensible manner
Animals will try to move away from fire and find shelter in bad weather
Enhanced Farming
A new crop (onions) has been added
Crop growing rates are affected by local temperature and humidity
Crops have a chance of becoming blighted, which ruins their yield
Blight spreads among neighboring crops of the same kind
Distant crops continue to grow as if a player was nearby
Livestock animals periodically drop manure which can be used as a soil ammendment
Beds Changed
Healing rate is doubled while in bed
Beds can be napped in during the day for convenience
Beds cannot be slept in outdoors unless they have a decent amount of sheltering
Mobs can sneak up on you while your character sleeps so be careful to secure the area first
Your character's metabolism continues while sleeping and they will wake before dawn if they become too hungry
Terrain Generation Tweaks
Dirt is less frequently encountered at lower depths
Iron ore veins become larger and more frequent at lower depths
Lava flows and lakes appear on the surface less often
Deep areas now contain more lava
Miscellaneous
Logs, stone and other hard blocks cannot be harvested with your bare hands
Crafting now takes an amount of time appropriate for the recipe being used
Player digging speed and attack damage increase slightly with each level gained
Item stack size limits have been modified, reduced in many cases
Items that are dropped by players now persist for much longer before disappearing (a full day)
Your character now has a basal metabolism and will slowly consume food even when doing nothing
Performing strenuous tasks such as digging dirt or chopping wood consumes food on a per-hit basis
Exposure to rain increases hunger rate
You can't eat or drink while underwater, unless you have water-breathing ability
Mushroom islands have been removed
A zoom feature has been added (z key)
A run toggle has been added (tab key)
Skeletons have less health but are faster
Tamed wolves have been given more behaviors
Witches have been given a wider range of behaviors and new sounds
Burning creatures have a small chance of setting fire to nearby flammable objects
Blocking with tools or weapons now causes damage to them
Strongboxes are secure metal chests that can only be opened by the player who placed them
Dirt will fall if undermined or stepped on by the player, so watch out for cave-ins
TNT no longer destroys metal ores, but is destructive to coal and gems
Gravel blocks have a tiny chance of dropping metal nuggets or gem shards
Leaf blocks have a chance of dropping sticks
Tall grass can be silk-harvested by removing the block beneath it (useful for transplanting)
Accuracy using a bow is affected by character level
Metal nuggets can be substituted for flint in the making of arrows
Arrows can sometimes be recovered from their targets
Lesser enchantment tables can be crafted using emeralds instead of diamonds
Fishing rods can be enchanted and repaired, and now require a metal nugget in their crafting
The best time for fishing is near dawn or dusk, or when it is raining
Chance of catching fish is higher in larger and deeper bodies of water
Wooden bowls can be filled with milk from cows
Crops such as sugar cane, carrots, potatoes, wheat, pumpkins and melons grow more slowly
Seeds, sugar and mushrooms can be eaten for a small amount of nourishment
It takes longer to starve to death but your character cannot break or place blocks while starving
Animals and living creatures regain health slowly over time
Animals appear less frequently, but will not despawn once located
Baby chickens no longer drown while swimming in water
Zombies and ghouls will attack animals; chickens are especially vulnerable because they are also hunted by wolves and spiders
If you are on Windows then simply run the Install MITE For Windows installer and you're finished.
Open your ".minecraft" application folder. You can do this on Windows by pressing Windows Key + "R" and typing "%appdata%" into the command box that appears.
Paste the "1.6.4-MITE" folder into the "versions" folder. Inside you will see the rest of the installation steps.
If you have trouble finding the "1.6.4.jar" file it should be located in ".minecraft\versions\1.6.4".
A server-only version of MITE (similar to minecraft_server.jar) can be downloaded here. It comes with an installer for Windows/Mac OS and can be run on a machine that doesn't have video output.
Feedback
To contact the author, you can send an email to the gmail username 'mitemod' or leave a message at the MITE google+ community.
MITE is a challenging mod and it's interesting to see how well people have managed to fare while playing it. That's why a thread has been created on the Minecraft Forums where you can share your stories and show off your accomplishments. Survived your first night? Got your first pickaxe? Built your first homestead or village? Post it here so everyone can hear about it!
Let's Play Video
Regarding MITE for Minecraft 1.7.x and Beyond
MITE is a large mod and updating it to 1.7.x or 1.8.x will take a lot of work (probably several months of full-time coding and playtesting). I'm not closed to the idea but at the same time I don't feel it has a large enough audience to justify the time and energy required. This could change in the future, of course.